Introduction
Luanti 5.11.0 is landing right on time following our 3-month release schedule! Many new menu features have arrived alongside font overrides, continued model improvements, rendering fixes, and more.
You can download Luanti from our website, check out the code on GitHub, or read the full changelog.
Table of Contents
- Compatibility Changes
- In-Game Settings Menu
- Touchscreen Layout Editor
- More Server List Info
- Default Font Overrides
- Other Highlights
- Onwards and Upwards
Compatibility Changes
There are a few changes which may (or may not) affect you, so we’ll get them out of the way first:
- OpenGL 2.0 is now the minimum OpenGL version required by Luanti (here’s why).
- BMP image support has been dropped as it was deprecated in 2023 due to extremely rare use.
- A long-standing bug with bone rotations was fixed, which may break some mods that had worked around the issue. In particular, mods overriding bones with 180° rotations (like playeranim) may have issues until fixed. Check your mods, devs!
In-Game Settings Menu
The settings menu can now be accessed from the in-game pause menu (very convenient!). Keep in mind that not every setting supports live changes, so you may still need to reconnect after making certain alterations.

Touchscreen Layout Editor
For those of you on smartphones or some other touchscreen device (smartwatch, anybody?), Luanti now includes a layout editor for your on-screen controls. Select Touchscreen Layout
in the pause menu and organize the buttons to your heart’s content!
More Server List Info
Have you ever wanted to check server info before you connect? Until now we had to use the online server list, but Luanti has introduced 4 new buttons allowing you to open the server’s website, view its mod list, see which players are online, and manage your favorites. You can also filter your searches by game, mod, or player (see search bar tooltip for specifics).
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Default Font Overrides
Luanti’s fonts are starting to get boring after more than a decade, so mods can now override the defaults! Place TTF or WOFF fonts in your mod’s fonts
directory for each style you want to override (check out the documentation for more details). This is just the first step towards better font control, so keep an eye out for future font features.

Other Highlights
- Clients’
version_string
is now available incore.get_player_information()
, withcore.protocol_versions
added to verify available client features (#15708). - glTF STEP interpolation is now supported (#15525).
- The chat console has a scrollbar now (#15104).
- Some unwanted disconnects have been eliminated (#15680).
- Various rendering issues (shadow flicker, overlay Z-fighting, MSAA/bloom artifacts, orbit tilt distortions, and more) have been fixed.
Onwards and Upwards
Development continues with 5.12.0, now at github.com/luanti-org/luanti! You can likely look forward to more visual effects, unique entity IDs, collision improvements, better pause menu settings, and more. Also keep an eye on docs.luanti.org, where we are unifying all Luanti knowledge in one place.
Questions? Ideas? Feel free to get involved!
Cover image by GreenXenith (Puerto de Sol by Chache on Your Land).