Luanti Blog

Luanti's official blog - see what's new in Luanti!

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Luanti 5.17.0 released!

Introduction

110 Pull Requests merged 62 Issues resolved 228 Commits

Luanti 5.17 is here! This time, we have added the start of gamepad support, the ability to export user data on Android, and improved modding capabilities.

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Minestory 2026 Conference: a Hundred Pupils and their Construction Projects

On the 15th and 16th of June, the Minestory project brought together several classes and their teachers for an annual conference hosted by Campus Numéria at Futuroscope in Poitiers, France. The conference is a culmination of a year’s work by the participating classes. The aim of Minestory is to allow pupils to learn in a different way through video games, with the help of Luanti. For several years now, Minestory has enabled pupils to become researchers, heritage guides and 3D modellers by reconstructing heritage sites within the open-source Luanti universe.

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Luanti at FOSDEM 2026

Luanti had a stand at FOSDEM for the third year in a row, and it was our best year yet! Held in Brussels, Belgium, FOSDEM is the largest free and open-source conference in the world. FOSDEM is an excellent place to spread the word, bring the community together, and build connections with other FOSS projects.

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Luanti 5.15.0 released!

Introduction

133 Pull Requests merged 88 Issues resolved 242 Commits

Luanti 5.15 is here! This time, we have rendering performance improvements, dynamic shadows on Android, a Windows installer, and many small enhancements.

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Luanti 5.14.0 released!

Introduction

55 Pull Requests merged 53 Issues resolved 132 Commits

5.14.0 has landed following the return of release candidates! Quality-of-life features and performance improvements are the name of the game this time around.

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Luanti 5.13.0 released!

Introduction

68 Pull Requests merged 49 Issues resolved 134 Commits

This release is a little smaller than usual due to the previously-mentioned schedule shift, but 5.13.0 still has quite a few new things for developers to play with, as well as plenty of bug fixes.

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Luanti at FOSDEM 2025

Introduction

This year marked Luanti’s second consecutive appearance at FOSDEM! Held in Brussels, Belgium, FOSDEM is the largest free and open source software conference in Europe. Fresh off our recent rebranding and new release cycle, FOSDEM was a fantastic opportunity to collect feedback and update people on what’s happening in the Luanti world. The rename did make some logistics a bit tricky (flyers and leaflets needed to be redone), but thanks to some cutting-edge technology, we managed to recycle some material!

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Luanti 5.11.0 released!

Introduction

Luanti 5.11.0 is landing right on time following our 3-month release schedule! Many new menu features have arrived alongside font overrides, continued model improvements, rendering fixes, and more.

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Luanti 5.10.0 released!

Introduction

Luanti (formerly Minetest) 5.10.0 has been released just three months after 5.9.0 in accordance with the new release schedule. Just in time to be used in the 2024 Luanti Game Jam, too!

Highlights include a content browser redesign, support for the modern glTF model format, gettext translation support, new visual effects, an API for per-player objects, usability improvements, and more.

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Introducing Our New Name

“Is this a Minecraft clone? Is it like Minecraft Alpha?” If you’ve been a member of our community for some time, you are probably aware of how often these questions remind us of what people think of when they hear the name “Minetest”: a rip-off of a similar genre-defining game. Truth be told, that was celeron55’s initial plan. But things change, and Minetest evolved. Now, the time has come for Minetest to assume a new identity and prove it has moved beyond its original purpose.

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July - This Month in Minetest (06)

Last month, developers worked on releasing 5.6.0, and x2048 started work on post-processing and god rays for 5.7. MeseCraft has an important update, as well as a few interesting mods. Finally, Minetest was shown off at the exploreandlearn@LMZ edutech conference, with talks and workshops.

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June - This Month in Minetest (05)

This month, rubenwardy has been working on a settings redesign, and x2048 has been working on adding post-processing to Minetest. Traitor has received two long-requested features, and Exile was updated with giant rings as well as gameplay features. Additionally, the Minetest Modding Book has a new chapter available on mods/games translation support.

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Welcome to the new Minetest Blog

A Blog is a great way for a project to share updates and generate excitement for new featues among its community. Thats why we are starting a new blog for minetest! This will be a great way to stay up-to-date with the diverse parts of the community. Blog content will be solicited from community members, for Engine development updates, Mods, Games, Builds, Art, Servers and anything minetest related. Yes, this will include shills for people’s own projects, but they need an excuse such as a major update, great new feature, or event. See Contributing Guidelines